Star wars galactic battlegrounds install disk




















Happy View Profile View Posts. I cant find galactic republic faction Demcra View Profile View Posts. I honestly cannot find the Legacy Components tab you speak of, please someone try an make a fix soon please i must play this game SOON! Originally posted by MizuDG :. Per page: 15 30 Date Posted: 1 Mar, pm. Posts: Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

Languages :. English and 3 more. Publisher: Disney , Lucasfilm , LucasArts. Franchise: Star Wars. Share Embed. Add to Cart. Bundle info. Add to Account. View Community Hub. About This Game The destiny of a galaxy hangs in the balance, and you are in command!

Expand the battlefield with the Clone Campaigns addon. Execute campaigns over land, sea, and air in single-player campaigns, skirmishes, and multiplayer battles.

Combat arenas extend from interstellar asteroids to epic ground battles to aquatic realms. Manage resources and upgradable technology into your strategy, such as Wookie ingenuity, advanced Gungan biotechnology and Jedi stamina.

Create custom single or multiplayer campaigns featuring virtually any Star Wars units and settings with the Scenario Editor. It seems to be searching for a file that doesn't exist.

It says it wants 'launch. And I got the installation process started. The file is bugged. Share your gamer memories, help others to run the game or comment anything you'd like.

We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentations when possible. If the manual is missing and you own the original manual, please contact us! Crossover makes it possible to play Windows on your Mac with just a few clicks!

Star Wars: Galactic Battlegrounds combines Ensemble's Age Of Kings engine with the most popular sci-fi brand on the planet, to produce a real-time strategy experience fit for Yoda himself. If you're a Star Wars fan, it's sheer heaven. Name a character from any of the films - Galactic Battlegrounds has them. Name your favourite battle scene - GB has it.

In fact, just to prove that they've left nothing out there's a handy databank on the main menu which contains details on everybody and everything in the game, not to mention profiles of all the races. No doubt about it, LucasArts has crammed in every last detail, but it didn't have an engine to program so it had some time to play with. And time is what GB is all about. This epic journey through the history of the Star Wars universe contains six campaigns that each focus on a particular race.

One thing we were promised with GB was that each civilisation would have unique tactical strengths and weaknesses. Thankfully we haven't been disappointed. The Gungans for example are not the greatest of flyers and don't pack anywhere near the overall high-tech strike power of the Trade Federation. When it comes to long-range artillery attacks though, the sneaky Gungans are the undisputed masters. These irritating floppy-eared kids' favourite are also the only race capable of building underwater cities.

While this proves handy in setting up the ultimate secret base, it also means the Gungans possess wicked Bongo submarine stealth units, by far the best Naval force in the game. And then you have the air superiority of the Empire. Any Star Wars fan knows the Empire has no equal when it comes to flying around hurting people. The Rebel Alliance meanwhile can produce Jedi Knights who are fearsome in close-combat situations and also act as priests by converting enemies.

Only Wookiee berserkers and Sith Lords come close to matching the Jedi's fighting prowess. It would have been nice to see a few multi-map missions; alas the toft technology doesn't appear to allow it. With this being such a massive feature of Earth and more recently Conquest: Frontier Wars you have to say it's a major failing.

Supply routes and ammunition refills are also nonexistent; yet this is another angle more ambitious RTS developers have been experimenting with for quite a while. Finally pathfinding on large groups of slow-moving units and for some reason artillery in particular is often quite wayward. Why does this keep happening? Surely developers have sussed the art of moving a blob safely from one side of the screen to the other by now.

You may also be interested to know that your units can occasionally get blocked in by computer-controlled allies. At one point a Gungan grenade-thrower stood frozen for about half an hour between two buildings before letting my Jedi Knight pass.

As well as tactical differences, GB has plenty of graphical variety between the races. Building architecture epitomises this by emphasising the personality of its home race. All Empire constructions for example are very angular.

Rebel buildings have very soft edges, and Gungan cities all have a kind of ethereal, bubbly look to them that makes you want to punch them repeatedly over and over again until they fall down. That said, the graphics are not particularly pleasant. LucasArts has opted for only colours in order to have more units on screen at once.

While on one hand this allows for the kind of battles Star Wars is famous for without your processor grinding to a halt and screaming for sweet mercy, the downside is that frankly it can look a bit shit -even if there are more than different unit types.

It goes without saying that if you're the kind of person who enjoys rippling water and the odd swaying tree with their strategy games, you'll feel pretty gutted with this. Large explosions are the only real notable graphical wonder, although the shimmering and dazzling display of the shield generator comes a close second.

On the plus side you don't need a graphics accelerator card to play it. Though considerate to those select few who still run their PCs with some kind of medieval configuration, it's basically a hollow gesture for the rest of us who were forced into that essential hardware purchase years ago.

You have to say more was expected in terms of scale too. The AT-ATs are much smaller than they should be compared to stormtroopers and other ground units.



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